tiled move patch
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ac554b2037
commit
4b166af9bf
55
dwm.c
55
dwm.c
@ -1472,11 +1472,60 @@ movemouse(const Arg *arg)
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ny = selmon->wy;
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else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap)
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ny = selmon->wy + selmon->wh - HEIGHT(c);
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if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
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&& (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
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togglefloating(NULL);
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if (!selmon->lt[selmon->sellt]->arrange || c->isfloating)
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resize(c, nx, ny, c->w, c->h, 1);
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else if (selmon->lt[selmon->sellt]->arrange || !c->isfloating) {
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if ((m = recttomon(ev.xmotion.x_root, ev.xmotion.y_root, 1, 1)) != selmon) {
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sendmon(c, m);
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selmon = m;
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focus(NULL);
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}
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Client *cc = c->mon->clients;
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while (1) {
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if (cc == 0) break;
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if(
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cc != c && !cc->isfloating && ISVISIBLE(cc) &&
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ev.xmotion.x_root > cc->x &&
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ev.xmotion.x_root < cc->x + cc->w &&
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ev.xmotion.y_root > cc->y &&
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ev.xmotion.y_root < cc->y + cc->h ) {
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break;
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}
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cc = cc->next;
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}
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if (cc) {
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Client *cl1, *cl2, ocl1;
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if (!selmon->lt[selmon->sellt]->arrange) return;
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cl1 = c;
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cl2 = cc;
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ocl1 = *cl1;
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strcpy(cl1->name, cl2->name);
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cl1->win = cl2->win;
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cl1->x = cl2->x;
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cl1->y = cl2->y;
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cl1->w = cl2->w;
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cl1->h = cl2->h;
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cl2->win = ocl1.win;
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strcpy(cl2->name, ocl1.name);
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cl2->x = ocl1.x;
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cl2->y = ocl1.y;
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cl2->w = ocl1.w;
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cl2->h = ocl1.h;
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selmon->sel = cl2;
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c = cc;
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focus(c);
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arrange(cl1->mon);
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}
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}
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break;
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}
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} while (ev.type != ButtonRelease);
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83
patches/controls/dwm-tiledmove-20231210-b731.diff
Normal file
83
patches/controls/dwm-tiledmove-20231210-b731.diff
Normal file
@ -0,0 +1,83 @@
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From 427c5fef13676179621949f0a8a4036e49d4b74e Mon Sep 17 00:00:00 2001
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From: Niki <>
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Date: Sun, 10 Dec 2023 00:29:59 +0000
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Subject: [PATCH] The function `movemouse` now doesn't force clients to be
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floating.
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Tiling clients when moved will swap with any existing clients that
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overlap with the cursor, and snap to other monitors.
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---
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dwm.c | 56 +++++++++++++++++++++++++++++++++++++++++++++++++++++---
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1 file changed, 53 insertions(+), 3 deletions(-)
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diff --git a/dwm.c b/dwm.c
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index d12be2d..b1023e0 100644
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--- a/dwm.c
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+++ b/dwm.c
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@@ -1189,11 +1189,60 @@ movemouse(const Arg *arg)
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ny = selmon->wy;
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else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap)
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ny = selmon->wy + selmon->wh - HEIGHT(c);
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- if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
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- && (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
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- togglefloating(NULL);
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if (!selmon->lt[selmon->sellt]->arrange || c->isfloating)
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resize(c, nx, ny, c->w, c->h, 1);
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+ else if (selmon->lt[selmon->sellt]->arrange || !c->isfloating) {
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+ if ((m = recttomon(ev.xmotion.x_root, ev.xmotion.y_root, 1, 1)) != selmon) {
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+ sendmon(c, m);
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+ selmon = m;
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+ focus(NULL);
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+ }
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+
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+ Client *cc = c->mon->clients;
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+ while (1) {
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+ if (cc == 0) break;
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+ if(
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+ cc != c && !cc->isfloating && ISVISIBLE(cc) &&
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+ ev.xmotion.x_root > cc->x &&
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+ ev.xmotion.x_root < cc->x + cc->w &&
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+ ev.xmotion.y_root > cc->y &&
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+ ev.xmotion.y_root < cc->y + cc->h ) {
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+ break;
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+ }
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+
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+ cc = cc->next;
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+ }
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+
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+ if (cc) {
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+ Client *cl1, *cl2, ocl1;
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+
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+ if (!selmon->lt[selmon->sellt]->arrange) return;
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+
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+ cl1 = c;
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+ cl2 = cc;
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+ ocl1 = *cl1;
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+ strcpy(cl1->name, cl2->name);
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+ cl1->win = cl2->win;
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+ cl1->x = cl2->x;
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+ cl1->y = cl2->y;
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+ cl1->w = cl2->w;
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+ cl1->h = cl2->h;
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+
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+ cl2->win = ocl1.win;
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+ strcpy(cl2->name, ocl1.name);
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+ cl2->x = ocl1.x;
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+ cl2->y = ocl1.y;
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+ cl2->w = ocl1.w;
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+ cl2->h = ocl1.h;
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+
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+ selmon->sel = cl2;
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+
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+ c = cc;
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+ focus(c);
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+
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+ arrange(cl1->mon);
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+ }
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+ }
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break;
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}
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} while (ev.type != ButtonRelease);
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--
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2.43.0
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